Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Good fortune |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Letha Stanley's Contacts or Allies betrays Letha Stanley, ending Letha Stanley's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
34 |
Become deeply involved in politics on Letha Stanley's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
37 |
Promoted to Noble (Dilettante) rank 1. |