Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Betrayed by a friend. One of Libby Kennedy's Contacts or Allies betrays Libby Kennedy, ending Libby Kennedy's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Find Ancient Technology. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Attacked by enemies that Libby Kennedy easily defeat. |
3 |
28 |
Gain Enemy if Libby Kennedy don't already have one. |
4 |
28 |
Voluntarily left Scavenger |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Given advanced training in a specialist field |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |