Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Infantry (Army). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
27 |
Failed to qualify for Scientist (Scholar). |
3 |
27 |
Submitted to the draft. |
3 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Embroiled in legal trouble. |
4 |
31 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |