Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Scout (Explorer). |
2 |
29 |
Lucinda Hislop's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lucinda Hislop fail to help. Gain an Enemy. |
2 |
29 |
Lucinda Hislop's ship is damaged, and Lucinda Hislop have to hitch-hike Lucinda Hislop's way back across the stars to the nearest scout base. |
2 |
29 |
Gain 1 Contacts. Gain 3 Enemies. |
2 |
32 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
32 |
Continued as Scout (Explorer). |
3 |
35 |
Lucinda Hislop's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
36 |
Forced to muster out. |