Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
25 |
Failed to qualify for Corporate Agent (Agent). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Imperial trade restrictions force Ludie Cause out of business. |
5 |
29 |
Became a Scholar (Field Researcher). |
5 |
33 |
A disaster leaves several injured, and others blame Ludie Cause, forcing Ludie Cause to leave Ludie Cause's career. Gain a Rival. |
5 |
33 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
37 |
Find valuable salvage. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |