Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Entered Military Academy(Marine Academy) |
2 |
23 |
Made lifelong friends. Gain 3 Allies. |
2 |
26 |
Graduated. |
3 |
26 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
28 |
A mission goes wrong; Mammie Black and several others are captured and mistreated by the enemy. Gain Mammie Black's jailer as an Enemy. |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Explorer). |
5 |
35 |
Mammie Black's ship is damaged, and Mammie Black have to hitch-hike Mammie Black's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 6 Contacts. Gain 1 Enemies. |