Initiate Martina Bluit  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 37 F 13 (2) 6 (0) 6 (0) 8 (0) 2 (-2) 9 (1)D66829
Holy, Sycophantic
 
Skills
Art (Creative/Exotic Media) 1
Carouse 0
Deception 0
Drive 0
Electronics (Computers) 1
Melee 0
Persuade 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Seafarer 0
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Performer 01
Drifter Barbarian 12
Merchant Merchant Marine Crewman01
Believer Mainstream Believer Initiate12
 
Term Age History
1 18 Became a Entertainer (Performer).
1 20 Martina Bluit is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2 20 Became a Drifter (Barbarian).
2 24 Promoted to Drifter (Barbarian) rank 1.
3 24 Continued as Drifter (Barbarian).
3 26 Martina Bluit run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 26 Became a Merchant (Merchant Marine) with the new title Crewman.
4 29 Scarred. Fully recovered. Owe 5,000 for medical bills.
5 29 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 32 Martina Bluit retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 33 Continued as Believer (Mainstream Believer).
6 34 Martina Bluit refuse to secretly provide religious rites for a dying leader or noble, because they do not share Martina Bluit's faith.
6 37 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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