Mary Cox  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 37 F 7 (0) 4 (-1) 7 (0) 9 (1) 7 (0) 11 (1)74797B
Flippant, Reluctant
 
Skills
Athletics 0
Carouse 0
Electronics 0
Gun Combat (Slug) 1
Gunner 0
Leadership 1
Mechanic 1
Melee (Blade) 2
Pilot 0
Science (Physical Sciences/Chemistry) 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Sublieutenant2 / 02
Merchant Merchant Marine Crewman02
Agent Corporate Agent 01
 
Name Type Affinity Enmity Power Influence Species
Enrique Kelly Enemy 0 1 1 1 Kedepu (M/51)
Percival Mcdonalid Contact 1 1 3 2 Yilean (M/30)
Toni Cowen Enemy 0 3 1 4 Darmine (F/52)
Rosemary Grant Enemy 0 4 1 0 Darmine (F/82)
Rosemary Grant is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 21 Mary Cox foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Commissioned in Navy (Line/Crew) with the new title Ensign.
1 22 Forced to continue current assignment
1 22 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
2 22 Continued as Navy (Line/Crew).
2 23 During a battle, defeat or victory depends on Mary Cox's actions. Mary Cox actions lead to an honorabe discharge.
3 23 Failed to qualify for Pirate (Rogue).
3 23 Submitted to the draft.
3 23 Became a Merchant (Merchant Marine) with the new title Crewman.
3 24 Make an unexpected connection outside Mary Cox's normal circles. Gain a Contact.
4 27 Continued as Merchant (Merchant Marine).
4 31 A sudden war destroys Mary Cox's trade routes and contacts, forcing Mary Cox to flee that region of space.
4 31 Gain rebels as Enemy
5 31 Became a Agent (Corporate Agent).
5 35 Refused a deal with criminal or other figure under investigation. Gain an Enemy
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