Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Mary Cox foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Forced to continue current assignment |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
During a battle, defeat or victory depends on Mary Cox's actions. Mary Cox actions lead to an honorabe discharge. |
3 |
23 |
Failed to qualify for Pirate (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Make an unexpected connection outside Mary Cox's normal circles. Gain a Contact. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A sudden war destroys Mary Cox's trade routes and contacts, forcing Mary Cox to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Agent (Corporate Agent). |
5 |
35 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |