Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
26 |
Maymie Learmonth accepted an offer of inducements to betray Maymie Learmonth's faith. Gain 70,000 in cash. |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
29 |
Maymie Learmonth do not know what happened to Maymie Learmonth. There is a gap in Maymie Learmonth's memory. |
5 |
29 |
Became a Merchant (Broker). |
5 |
33 |
Make an unexpected connection outside Maymie Learmonth's normal circles. Gain a Contact. |
5 |
33 |
Promoted to Merchant (Broker) rank 1. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
34 |
Maymie Learmonth's business or ship thrives. |
6 |
37 |
Promoted to Merchant (Broker) rank 2. |