Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Merchant (Broker). |
2 |
22 |
Make an unexpected connection outside Merle Roberts's normal circles. Gain a Contact. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
25 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
29 |
Merle Roberts's business or ship thrives. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Forced to muster out. |