Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
An expedition or voyage goes wrong, leaving Minta Coulston stranded in the wilderness. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
A series of bad deals and decisions force Minta Coulston into bankruptcy. Minta Coulston salvages what Minta Coulston can. |
3 |
21 |
Failed to qualify for Journalist (Entertainer). |
3 |
21 |
Became a Drifter (Scavenger). |
3 |
24 |
Betrayed by a friend. One of Minta Coulston's Contacts or Allies betrays Minta Coulston, ending Minta Coulston's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Switched to Merchant (Broker). |
4 |
28 |
Embroiled in legal trouble. |
5 |
28 |
Continued as Merchant (Broker). |
5 |
29 |
A good deal ensures Minta Coulston is living the high life for a few years. |
5 |
32 |
Promoted to Merchant (Broker) rank 1. |
6 |
32 |
Continued as Merchant (Broker). |
6 |
33 |
Make an unexpected connection outside Minta Coulston's normal circles. Gain a Contact. |
6 |
36 |
Promoted to Merchant (Broker) rank 2. |