Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Myra Beale's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myra Beale fail to help. Gain an Enemy. |
2 |
23 |
Psychologically damaged by Myra Beale's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Myra Beale's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Myra Beale's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myra Beale fail to help. Gain an Enemy. |
4 |
33 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |