Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Myrl Morris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
24 |
Smuggle illegal items onto a planet. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
27 |
Risk Myrl Morris's fortune on a possibility lucrative deal and win. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
36 |
Myrl Morris's ship or starport is destroyed by criminals. Gain them as an Enemy. |