Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Nannie Walters run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Merchant (Free Trader). |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Severely injured. Owe 3,750 for medical bills. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
30 |
Offered job by a patron. Now owe him a favor. |
5 |
31 |
Became a Citizen (Colonist). |
5 |
35 |
Nannie Walters's business expands, Nannie Walters's corporation grows, or the colony thrives. |