Nannie Walters  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 37 F 4 (-1) 5 (-1) 6 (0) 6 (0) 8 (0) 4 (-1)456684
Capricious
 
Skills
Animals 0
Broker 0
Carouse 0
Flyer 0
Gambler 1
Mechanic 0
Medic 0
Melee 0
Persuade 1
Recon 0
Science (Physical Sciences) 0
Seafarer 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Merchant Free Trader 02
Drifter Scavenger 01
Citizen Colonist 01
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 22 Nannie Walters run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Became a Merchant (Free Trader).
3 26 Continued as Merchant (Free Trader).
3 27 Severely injured. Owe 3,750 for medical bills.
4 27 Failed to qualify for Intelligence (Agent).
4 27 Switched to Drifter (Scavenger).
4 30 Offered job by a patron. Now owe him a favor.
5 31 Became a Citizen (Colonist).
5 35 Nannie Walters's business expands, Nannie Walters's corporation grows, or the colony thrives.
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