Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Nola Parlow's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Nola Parlow's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nola Parlow fail to help. Gain an Enemy. |
3 |
28 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
32 |
Nola Parlow have no idea what happened to Nola Parlow – they found Nola Parlow's ship drifting on the fringes of friendly space. |
5 |
32 |
Failed to qualify for Free Trader (Merchant). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Army (Army Support) with the new title Private. |
5 |
33 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
6 |
33 |
Failed to qualify for Colonist (Citizen). |
6 |
33 |
Became a Drifter (Wanderer). |