Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Nola Ruth's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nola Ruth fail to help. Gain an Enemy. |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
25 |
Became a Citizen (Corporate). |
4 |
29 |
Nola Ruth rise to a position of power in Nola Ruth's colony or corporation. |
4 |
29 |
Promoted to Citizen (Corporate) rank 1. |
5 |
29 |
Continued as Citizen (Corporate). |
5 |
30 |
Nola Ruth befriend a superior in the corporation or the colony. |
5 |
33 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
33 |
Continued as Citizen (Corporate). |
6 |
34 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |