Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Betrayed by a friend. One of Nonie Andrews's Contacts or Allies betrays Nonie Andrews, ending Nonie Andrews's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
20 |
Became a Scout (Courier). |
3 |
21 |
Severely injured. Owe 12,500 for medical bills. |
4 |
21 |
Became a Scholar (Scientist). |
4 |
22 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
25 |
Promoted to Scholar (Scientist) rank 1. |
5 |
25 |
Continued as Scholar (Scientist). |
5 |
27 |
Win a prestigious prize for Nonie Andrews's work. |
5 |
29 |
Promoted to Scholar (Scientist) rank 2. |
6 |
29 |
Continued as Scholar (Scientist). |
6 |
30 |
Work leads to a considerable breakthrough. |
6 |
33 |
Promoted to Scholar (Scientist) rank 3. |
7 |
33 |
Continued as Scholar (Scientist). |
7 |
35 |
Make a breakthrough in Nonie Andrews's field. |
7 |
37 |
Promoted to Scholar (Scientist) rank 4. |