Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Orpha Ahern foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
Orpha Ahern's business expands, Orpha Ahern's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Orpha Ahern gain experience in a technical field as a computer operator or surveyor. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Orpha Ahern's business expands, Orpha Ahern's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |