Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Pabtathto learn something Pabtathto should not have – a corporate secret, a political scandal – which Pabtathto can profit from illegally. |
1 |
21 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Pabtathto's business expands, Pabtathto's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |