Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
During a battle, defeat or victory depends on Patpe's actions. Patpe actions lead to an honorabe discharge. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Patpe do not know what happened to Patpe. There is a gap in Patpe's memory. |
3 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
20 |
Continued as Drifter (Scavenger). |
3 |
21 |
Survived a risky adventure but gained nothing. |
3 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
24 |
Continued as Drifter (Scavenger). |
4 |
26 |
Suffer from a life-threatening illness. |
5 |
26 |
Became a Citizen (Corporate). |
5 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
29 |
Patpe faith is shaken. |
7 |
32 |
Continued as Believer (Missionary/Humanitarian). |
7 |
35 |
Patpe retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |