Crewman Patsy Morgan  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 37 F 9 (1) 5 (-1) 3 (-1) 8 (0) 6 (0) 1 (-2)953861
Controlling, Lanky stature
 
Skills
Animals 0
Astrogation 0
Deception 0
Drive 0
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 3
Leadership 1
Mechanic 0
Persuade 1
Pilot 0
Profession (Sports) 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Drifter Wanderer 01
Believer Missionary/Humanitarian Team Leader23
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Scout (Explorer).
1 21 Scarred. Owe 2,500 for medical bills.
2 21 Failed to qualify for Colonist (Citizen).
2 21 Became a Drifter (Wanderer).
2 22 Betrayed by a friend. One of Patsy Morgan's Contacts or Allies betrays Patsy Morgan, ending Patsy Morgan's career. That Contact or Ally becomes a Rival or Enemy.
3 22 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 25 Patsy Morgan retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
3 26 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
4 26 Continued as Believer (Missionary/Humanitarian).
4 28 Patsy Morgan retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
4 30 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
5 30 Continued as Believer (Missionary/Humanitarian).
5 32 Patsy Morgan have been following false teachings!
6 32 Became a Merchant (Merchant Marine) with the new title Crewman.
6 34 Given advanced training in a specialist field
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