Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Ray Powell's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Ray Powell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Ray Powell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Ray Powell come into conflict with a splinter group Ray Powell's own religion which maintains Ray Powell's version is the wrong one. Gain 2 Rivals. |
6 |
33 |
Became a Citizen (Worker). |
6 |
36 |
Ray Powell gain experience in a technical field as a computer operator or surveyor. |
6 |
37 |
Promoted to Citizen (Worker) rank 1. |