Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Rita Scott run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
29 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
A good deal ensures Rita Scott is living the high life for a few years. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Given advanced training in a specialist field |