Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Rosamond McDadden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Scientist (Scholar). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Rosamond McDadden's work ends up coming home with Rosamond McDadden, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
29 |
Arrested and charged. |
4 |
29 |
Hired a lawyer to beat the charges. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
35 |
Betrayed by a friend. One of Rosamond McDadden's Contacts or Allies betrays Rosamond McDadden, ending Rosamond McDadden's career. That Contact or Ally becomes a Rival or Enemy. |