Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Rosella Hopkins's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Rosella Hopkins's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Failed to qualify for Thief (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Accepted a deal with criminal or other figure under investigation. |
4 |
26 |
Became a Scholar (Field Researcher). |
4 |
28 |
Win a prestigious prize for Rosella Hopkins's work. |
4 |
30 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
30 |
Continued as Scholar (Field Researcher). |
5 |
31 |
A rival researcher blackens Rosella Hopkins's name or steals Rosella Hopkins's research. Gain a Rival. |