Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Free Trader (Merchant). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Scout (Surveyor). |
2 |
27 |
When dealing with an alien race, Saammi botch an opportunity to gather extra intelligence about them. |
2 |
27 |
Saammi's ship is damaged, and Saammi have to hitch-hike Saammi's way back across the stars to the nearest scout base. |
2 |
27 |
Gain 4 Contacts. Gain 3 Enemies. |
3 |
28 |
Voluntarily left Surveyor |
3 |
28 |
Became a Drifter (Scavenger). |
3 |
30 |
Find valuable salvage. |
3 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
32 |
Continued as Drifter (Scavenger). |
4 |
36 |
Betrayed by a friend. One of Saammi's Contacts or Allies betrays Saammi, ending Saammi's career. That Contact or Ally becomes a Rival or Enemy. |