Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. Gain an rival who is upset that Sarah Miller left the community. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Sarah Miller foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
32 |
Sarah Miller join a gambling circle on board. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |