Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
20 |
Se Papa Babwa's business expands, Se Papa Babwa's corporation grows, or the colony thrives. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
27 |
Birth or Death involving a family member or close friend. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
A series of bad deals and decisions force Se Papa Babwa into bankruptcy. Se Papa Babwa salvages what Se Papa Babwa can. |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
33 |
Suffer from a life-threatening illness. |
7 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
A notable academic consults with Se Papa Babwa about a publication or documentary he is working on. Gain a Contact in academia. |