Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Sheila Porter's ship is damaged, and Sheila Porter have to hitch-hike Sheila Porter's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 3 Contacts. Gain 3 Enemies. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
During a battle, defeat or victory depends on Sheila Porter's actions. Sheila Porter actions lead to an honorabe discharge. |
3 |
24 |
Failed to qualify for Field Researcher (Scholar). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Nearly killed. Owe 45,000 for medical bills. |
4 |
26 |
Switched to Scout (Surveyor) with previous rank. |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
32 |
Voluntarily left Wanderer |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
34 |
Sheila Porter is chosen to represent Sheila Porter's faith in a vid show or other highly public forum. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |