Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
24 |
Left the colonies. |
2 |
24 |
Failed to qualify for Line/Crew (Navy). |
2 |
24 |
Became a Drifter (Barbarian). |
2 |
28 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
28 |
Became a Scout (Surveyor). |
3 |
30 |
Psychologically damaged by Shirley Mathew's time in the scouts. |
4 |
30 |
Became a Merchant (Broker). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |