Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Sigurkiir's work ends up coming home with Sigurkiir, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Entertainer (Journalist). |
2 |
24 |
Public opinion turns on Sigurkiir. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
25 |
Sigurkiir come into conflict with a splinter group Sigurkiir's own religion which maintains Sigurkiir's version is the wrong one. Gain 2 Rivals. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
32 |
Injured. |
6 |
32 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
6 |
35 |
Sigurkiir is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |