Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Sophie Alexander's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Failed to qualify for Infantry (Army). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
24 |
Gain Enemy if Sophie Alexander don't already have one. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Find Ancient Technology. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Sophie Alexander's Contacts or Allies betrays Sophie Alexander, ending Sophie Alexander's career. That Contact or Ally becomes a Rival or Enemy. |