Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Nearly killed. Owe 17,500 for medical bills. |
2 |
21 |
Became a Merchant (Broker). |
2 |
22 |
Make an unexpected connection outside Susie Fawns's normal circles. Gain a Contact. |
2 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
28 |
Susie Fawns's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Became a Scout (Explorer). |
4 |
30 |
When dealing with an alien race, Susie Fawns have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Surveyor (Scout). |
5 |
32 |
Continued as Scout (Explorer). |
5 |
34 |
Susie Fawns's ship is damaged, and Susie Fawns have to hitch-hike Susie Fawns's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 2 Contacts. Gain 2 Enemies. |