Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Special assignment or duty on board ship. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
29 |
Suzanne Morris foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Forced to continue current assignment |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
31 |
Failed to qualify for Academic (Shaper Priest). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Make an unexpected connection outside Suzanne Morris's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |