Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Sybil Lee foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Sybil Lee foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Sybil Lee is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Sybil Lee as an Enemy. |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
33 |
Sybil Lee's work ends up coming home with Sybil Lee, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |