Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Psychologically damaged by Ta-a A-Powa-wake's time in the scouts. |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
An investigation takes on a dangerous turn. |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Ta-a A-Powa-wake went above and beyond the call of duty. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Ta-a A-Powa-wake's Contacts or Allies betrays Ta-a A-Powa-wake, ending Ta-a A-Powa-wake's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Free Trader (Merchant). |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
33 |
Ta-a A-Powa-wake do not know what happened to Ta-a A-Powa-wake. There is a gap in Ta-a A-Powa-wake's memory. |
7 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
A sudden war destroys Ta-a A-Powa-wake's trade routes and contacts, forcing Ta-a A-Powa-wake to flee that region of space. |
7 |
37 |
Gain rebels as Enemy |
8 |
37 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
37 |
Retired at age 37. |