Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
During a battle, defeat or victory depends on Tate Esapabwa's actions. Tate Esapabwa actions lead to an honorabe discharge. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
23 |
Promoted to Citizen (Corporate) rank 1. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
27 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Tate Esapabwa's Contacts or Allies betrays Tate Esapabwa, ending Tate Esapabwa's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Returned to Citizen (Corporate). |
5 |
31 |
Political upheaval strikes Tate Esapabwa's homeworld, and Tate Esapabwa is caught up in the revolution. |
5 |
34 |
Forced to muster out. |