Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Accepted a deal with criminal or other figure under investigation. |
2 |
19 |
Failed to qualify for Surveyor (Scout). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
21 |
Failed to qualify for Surveyor (Scout). |
3 |
21 |
Switched to Drifter (Scavenger). |
3 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
22 |
Became a Merchant (Free Trader). |
4 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
26 |
Continued as Merchant (Free Trader). |
5 |
27 |
A sudden war destroys Tessie Carroll's trade routes and contacts, forcing Tessie Carroll to flee that region of space. |
5 |
27 |
Gain rebels as Enemy |
6 |
27 |
Became a Citizen (Worker). |
6 |
30 |
Advanced training in a specialist field. |
6 |
31 |
Promoted to Citizen (Worker) rank 1. |
7 |
31 |
Continued as Citizen (Worker). |
7 |
33 |
Gained a contact. |
7 |
35 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |