Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Win a prestigious prize for Tiffany Long's work. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
24 |
Gained a contact. |
3 |
26 |
Voluntarily left Scientist |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
27 |
Tiffany Long is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
27 |
Became a Scout (Explorer). |
4 |
28 |
Tiffany Long's ship is damaged, and Tiffany Long have to hitch-hike Tiffany Long's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 6 Contacts. Gain 2 Enemies. |
5 |
28 |
Failed to qualify for Broker (Merchant). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Risk Tiffany Long's fortune on a possibility lucrative deal and win. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Given advanced training in a specialist field |