Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Victim of a crime |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Broker (Merchant). |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
28 |
Became a Scout (Courier). |
3 |
29 |
Walter Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
32 |
Continued as Scout (Courier). |
4 |
36 |
Walter Moore inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |