Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Wara-we run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Wara-we is blamed for an accident that causes the death of several crew members. Wara-we's guilt drives Wara-we to excel. |
3 |
24 |
Failed to qualify for Journalist (Entertainer). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
30 |
Political upheaval strikes Wara-we's homeworld, and Wara-we is caught up in the revolution. |
4 |
32 |
Promoted to Citizen (Corporate) rank 1. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
36 |
A revolution, attack or other unusual event throws Wara-we's life into chaos, forcing Wara-we to leave the planet. |
6 |
36 |
Aging Crisis. Owe 60,000 for medical bills. |
6 |
36 |
Retired at age 36. |