Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
23 |
Forced to muster out. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Returned to Citizen (Corporate). |
4 |
28 |
Wassarwe Pa-wakas Kabpepath learn something Wassarwe Pa-wakas Kabpepath should not have – a corporate secret, a political scandal – which Wassarwe Pa-wakas Kabpepath can profit from illegally. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
34 |
Wassarwe Pa-wakas Kabpepath learn something Wassarwe Pa-wakas Kabpepath should not have – a corporate secret, a political scandal – which Wassarwe Pa-wakas Kabpepath can profit from illegally. |
5 |
35 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |