Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Intelligence (Agent). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Wendy Weakman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
29 |
Became a Drifter (Barbarian). |
3 |
30 |
Find valuable salvage. |
4 |
33 |
Continued as Drifter (Barbarian). |
4 |
35 |
Betrayed by a friend. One of Wendy Weakman's Contacts or Allies betrays Wendy Weakman, ending Wendy Weakman's career. That Contact or Ally becomes a Rival or Enemy. |