Wendy Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 37 F 8 (0) 9 (1) 7 (0) 12 (2) 3 (-1) 11 (1)897C3B
Robust and healthy
 
Skills
Animals 0
Athletics 0
Broker 0
Carouse 0
Drive 0
Electronics 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Navigation 0
Persuade 0
Profession (Sports/Racquet Sports) 1
Profession (Freeloader/Scrounging) 1
Recon 0
Seafarer 0
Steward 0
Streetwise 0
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Barbarian 02
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Philomena Archer Rival 2 1 1 3 Kargol (F/55)
Philomena Archer gained influence with the character’s assistance.
Lucia Black Enemy 0 1 0 1 Tapazmal (F/26)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 20 A prank goes horribly wrong. Gain a Rival.
1 27 Left the colonies.
2 27 Failed to qualify for Intelligence (Agent).
2 27 Submitted to the draft.
2 27 Became a Merchant (Merchant Marine) with the new title Crewman.
2 29 Wendy Weakman's ship or starport is destroyed by criminals. Gain them as an Enemy.
3 29 Became a Drifter (Barbarian).
3 30 Find valuable salvage.
4 33 Continued as Drifter (Barbarian).
4 35 Betrayed by a friend. One of Wendy Weakman's Contacts or Allies betrays Wendy Weakman, ending Wendy Weakman's career. That Contact or Ally becomes a Rival or Enemy.
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