Settler Winnie McLachlan  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Libert 37 F 5 (-1) 6 (0) 6 (0) 9 (1) 8 (0) 8 (0)6 (0)566988
Impudent
 
Skills
Animals 0
Athletics 0
Carouse 1
Clairvoyance 0
Drive (Walker) 1
Gun Combat (Archaic) 1
Gunner 0
Mechanic 0
Pilot 0
Recon 0
Science (Physical Sciences) 0
Steward 1
Streetwise 2
Survival 2
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Citizen Colonist Settler33
 
EducationGraduated
Psionic Community Failed
 
Name Type Affinity Enmity Power Influence Species
Alvin Schmidt Contact 2 1 1 4 Libert (M/60)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 21 Suffered a deep tragedy.
1 22 Dropped out of the psionic community.
2 22 Became a Navy (Flight) with the new title Crewman.
2 23 Severely injured. Fully recovered.
3 23 Became a Citizen (Colonist).
3 25 Winnie McLachlan learn something Winnie McLachlan should not have – a corporate secret, a political scandal – which Winnie McLachlan can profit from illegally.
3 27 Promoted to Citizen (Colonist) rank 1.
4 27 Continued as Citizen (Colonist).
4 31 Advanced training in a specialist field.
4 31 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 31 Continued as Citizen (Colonist).
5 34 Winnie McLachlan learn something Winnie McLachlan should not have – a corporate secret, a political scandal – which Winnie McLachlan can profit from illegally.
5 34 Gain a criminal contact.
5 35 Promoted to Citizen (Colonist) rank 3.
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