Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Winnie Terry is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
23 |
Winnie Terry went above and beyond the call of duty. |
2 |
25 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
25 |
Voluntarily left Corporate Agent |
3 |
25 |
Failed to qualify for Free Trader (Merchant). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
30 |
Winnie Terry do not know what happened to Winnie Terry. There is a gap in Winnie Terry's memory. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
A sudden war destroys Winnie Terry's trade routes and contacts, forcing Winnie Terry to flee that region of space. |
5 |
32 |
Gain rebels as Enemy |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
35 |
Betrayed by a friend. One of Winnie Terry's Contacts or Allies betrays Winnie Terry, ending Winnie Terry's career. That Contact or Ally becomes a Rival or Enemy. |