Yetta Bowman  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Halka 37 F 9 (1) 8 (0) 8 (0) 10 (1) 10 (1) 6 (0)7 (0)988AA6
Playful dimples, Extravagant
 
Skills
Athletics 0
Awareness 0
Carouse 1
Clairvoyance 0
Drive (Hovercraft) 1
Electronics 0
Engineer 0
Gun Combat 0
Language 0
Mechanic 0
Profession (Worker/Polymers) 1
Profession (Freeloader/Scrounging) 1
Science (Social Sciences) 0
Seafarer 0
Streetwise 1
Telepathy 0
CareerAssignmentTitleRankTerms
Citizen Worker Technician33
Psion Adept 01
Drifter Scavenger 01
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Yetta Bowman is rewarded for Yetta Bowman's diligence or cunning.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 24 Yetta Bowman learn something Yetta Bowman should not have – a corporate secret, a political scandal – which Yetta Bowman can profit from illegally.
2 26 Promoted to Citizen (Worker) rank 2 with the new title Technician.
3 26 Continued as Citizen (Worker).
3 28 Encounter a Psionic institute.
3 28 Tested for psionic powers
3 30 Promoted to Citizen (Worker) rank 3.
4 30 Became a Psion (Adept).
4 33 An anti-psi cult or gang attempts to expose or attack Yetta Bowman.
5 33 Became a Drifter (Scavenger).
5 34 Yetta Bowman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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