Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Scientist (Scholar). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
A good deal ensures Zora Fletcher is living the high life for a few years. |
3 |
28 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Make an unexpected connection outside Zora Fletcher's normal circles. Gain a Contact. |
4 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |