Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Infantry (Army). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
28 |
Became a Scout (Surveyor). |
3 |
29 |
When dealing with an alien race, Zora Kennedy botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Zora Kennedy's ship is damaged, and Zora Kennedy have to hitch-hike Zora Kennedy's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 2 Contacts. Gain 3 Enemies. |
4 |
32 |
Continued as Scout (Surveyor). |
4 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
36 |
Forced to continue current assignment. |
4 |
36 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |