Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Agksenka Rursku's Contacts or Allies betrays Agksenka Rursku, ending Agksenka Rursku's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
A series of bad deals and decisions force Agksenka Rursku into bankruptcy. Agksenka Rursku salvages what Agksenka Rursku can. |
3 |
22 |
Became a Citizen (Corporate). |
3 |
23 |
Spent time maintaining and using heavy vehicles. |
3 |
26 |
Promoted to Citizen (Corporate) rank 1. |
4 |
26 |
Continued as Citizen (Corporate). |
4 |
29 |
Agksenka Rursku gain experience in a technical field as a computer operator or surveyor. |
4 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
30 |
Continued as Citizen (Corporate). |
5 |
31 |
A revolution, attack or other unusual event throws Agksenka Rursku's life into chaos, forcing Agksenka Rursku to leave the planet. |
6 |
31 |
Became a Scholar (Scientist). |
6 |
35 |
Assigned to work on a secret project for a patron or organisation. |