Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Ake-Ebkabab is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Scout (Courier). |
4 |
30 |
Ake-Ebkabab's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ake-Ebkabab fail to help. Gain an Enemy. |
4 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
When dealing with an alien race, Ake-Ebkabab botch an opportunity to gather extra intelligence about them. |
5 |
32 |
Psychologically damaged by Ake-Ebkabab's time in the scouts. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |